Will Vinton died today. His claymation animation was beloved world-wide.
I did this piece for a web magazine in either 1998 or 1999. That magazine has since bid the internet farewell and I can't remember the name of it. I also wrote stories on John Waters and Hardy Fox of the Residents for them.
Thought it might be nice to see this again.
--- Tom D'Antoni
Will
Vinton isn’t merely the world’s best known clay animation artist; he invented
and copyrighted the term "Claymation." They were his California
Raisins, it was his Noid, his M&M’s, his Ozzie the Elf, his action figure driving the red Nissan in
the "coolest spot of the year" in 1996, according to Rolling Stone.
He directed the first full length Claymation feature film, "The Adventures
of Mark Twain."
And they’re his "Foamation"
characters in Eddie Murphy’s Fox series, "PJ’s" (Monday nights).
Foamation, also trademarked, is the same as Claymation, just in a slightly
different medium. Vinton likes to call them "dimensional animation."
The
use of stop-motion filmmaking; the one-frame-at-a-time,
move-the-little-figure-a-quarter-inch-and-raise-its-left-eyebrow-slightly
technique, although perfected by Vinton, was not invented by him.
We
can go back to 1933, and the original King Kong for the first breakthrough for
that. Or maybe we can go all the way back to Edward Muybridge’s horses-
in-the-air, frame-by-frame studies of animals and people in motion.
Vinton
does not claim Gumby and Pokey, early clay stop-motion stars, as an influence,
although he must have seen them as a kid, growing up in the 1950’s, a little
south of Portland, Oregon.
Plenty
of others have been influenced by Vinton, however, including Henry Selik’s work
in "The Nightmare Before Christmas," and music videos like Peter
Gabriel’s "Sledgehammer." Many others influenced by Vinton have ended
up working for him as part of the 250 people living out their fantasies at Will
Vinton Studios, which occupies nearly a square block in Portland.
Portland
is also the birthplace of Simpson’s creator, Matt Groening.
As a Portland resident, I can tell you
it isn’t the legendary rain that is the coincidental inspiration for having
America’s top two animators being born there.
Computer
generated imagery (CGI) is a huge part of the studio’s output these days,
something Vinton likes to blend with dimensional animation and live action.
He
is an Academy Award winner, and a laid-back, Northwest, jeans and sweater kinda
guy. Last week, he refilled his coffee cup, twirled his blonde handlebar
mustache and answered questions.
.
Q: How
did you get involved with “PJ’s”
A: I
got a phone call from Ron Howard he said he and Eddie Murphy had pitched an
idea to Peter Roth the head of Fox Broadcasting. He said they wanted to do it
in dimensional animation.
It
sounded great..
We
went down and spent some time with Eddie and Ron. Eddie had 15 or 20 great
characters which came right out of his own personal life experiences. Funny
stuff. He would free-associate with them. It clearly looked like a great
project from the beginning.
It
was on the basis of those characters that we started to hone it down to a smaller
group. Eddie wanted to be the lead character, he didn’t want to do all the
voices, because he had already done that on other shows.
I
went down to Miami to record Eddie for a demo script. I’ve worked with a lot of
people, directing, but Eddie is a superstar. There were a couple of times when
he really burned me well, really appropriately. I’m trying to direct him to do
certain kinds of black characters. Here’s this guy from Portland, Oregon
suggesting things like that. Eddie does such great imitations of white doing
imitations of black guy. Like myself. (He laughs.) He’s wild.
Q: Did
he improvise?
A: A
lot. And the improvisation mixed with the script resulted in a demo which
ultimately sold the series.
We
went through an incredible process of character design. We did screen tests of
different characters with Eddie’s voice, different styles of animation, and
played them against each other, literally like a screen test. It was a
wonderful process. We took the time to make sure that we weren’t going with a
first knee-jerk reaction to things. It has paid off with something really
unique.
Q: Given
that it took you three and a half years to make “The Adventures of Mark Twain,”
it must have been quite a process to gear up for a weekly series.
A: It’s
an absolutely amazing process. It’s a feat of production management that’s
unprecedented, at least in the U.S. It’s the first series done in dimensional
animation, but it’s the first show of any kind, cell animation or otherwise
that’s produced wholly in the United States as opposed to farming it out to
Korea or Taiwan.
One
of the things we wanted to do right from the beginning was to bring feature
film quality animation, art direction, lighting to television. What’s made it
possible has been some really innovative production management processes that
have allowed for everybody to work as such a great team and keeping the
directors and the animators completely busy and focused on their task which is
to bring those characters to life one at a time.
Q: Was
that your job?
A: No,
I’m the opposite of that. I’m much more of a director and I had my doubts
originally that it could stay a creative
process and be a big systematized thing, but I’ve been turned into a believer
by the people who have done that. I can brag about it cause it has nothing to
do with me.
Q: What
DO you do?
A: My
involvement in the show is strictly creative upfront, creating characters,
getting the demo launched.
Q: But
you’re not divorced from the production.
A: Oh,
no, no no. I’m working more as an executive overseeing, more as a producer, my
creative role was getting it rolling, getting the characters styled, the
animation established.
Q: The
character style says something to me about race relations. About the use of
caricatures of black folks.
A: Comics
have been doing it for a long time. Eddie Murphy is one of those. Things like
“In Living Color” have done it, but not in animation. The 90’s have been
breaking out of the 80’s which were so politically correct. Especially in the
Fox lineup, you see a lot of Homer Simpsons and Al Bundys, those kinds of
characters who are white men, in their “natural” state, being completely
oblivious to what’s politically correct. To that extent this is following that tradition with black
characters and a black creator, Eddie Murphy. I think it’s part of the natural
evolution of things.
It
is interesting to see, when you look back over decades of time, how things that
people were too afraid to talk about, open up. It’s natural that humor leads
the way in those kinds of things. The taboo issues are the best material for
comedy.
Q: Do
you watch it when it airs?
A: Yeah,
I find seeing it there in the context gives me much more feedback. I like to
see the commercials, I like to see how the show and the story bumps up against
the breaks. I like to see the nature of the advertisers. I feel like I’m still
a student of television, trying to understand what it’s going to be.
Q: What
other projects are you involved in now, that you can talk about?
A: I’m
currently developing a couple of projects. I can’t talk TOO much about them
because of the nature of the beast. We have a pilot we’re working on called
“Klay’s TV” that’s a prime-time sketch show. Pretty interesting cause it has a
lot of different styles of animation all within one show. That’s also for Fox.
We
also just sold a pilot called “Animals Anonymous”, “AA” for NBC, also a
prime-time show.
Q: “Hello,
my name is John, I’m a giraffe?”
A: Yeah,
you’ve got the idea. It’s a pretty fun thing. It’s about a time in our history
where animals have evolved to the place where they’re getting jobs, living
alongside humans in the great melting pot of New York City. They are coping
with civilized life in the big city, which is at poles with their animal
instincts. Very much an analogy of our human state, but told through animals.
Q: What
is it with you and anthropomorphics? I remember you made Siskel and Ebert
animals in one of your films.
A: Dinosaurs.
It’s pretty much a staple of animation,
after all. They weren’t actually Siskel and Ebert first, they were
dinosaurs first. And then you go, “What are you gonna do with dinosaurs?” Two
critics who fight with each other all the time, it’s such a natural.
Characters
are funny, they have a life of their own. They’re like actors. We had a
character years ago called Wilshire Pig that existed in little productions here and there. He hung around
the studio in sculpted form at various times. It’s kind of like they’re begging
for a new role. In his case we did a couple of prime-time specials for CBS
starring him. It was his shot at the big time. They evolve as time goes on, as
“PJ’s” characters will.
Even
in the first thirteen episodes, the characters are becoming much sharper as we
get to the end of the thirteen. They’re getting much better.
Q: Why
did you decide to make the tops of the “PJ’s” characters so big?
A: Playing
with the designs. So much of a character’s attitude, expression comes out of
it’s face. So much of that is in the eyes, it’s kind of natural to let those
features be larger than life in order to let them be more expressive than life.
Thurgood
(the Eddie Murphy character), in our screen tests, had several different
designs, some of them were quite realistic. And then others were quite
abstracted. I think we ended up with a character that was in between. But if we
hadn’t done that screen test, everybody but everybody would have picked that
realistic character right off the top. Realism is the common denominator for
everybody. It’s the denominator for all ideas, the place where we all can agree
in a hurry. Abstraction is always a much more difficult thing to agree on, to
get consensus on.
A
character really isn’t about his physical design as it is about his animation
design, his performance. So, by taking these rather different designs and then
building a style of animation around that look, it really allowed us to explore
what the show was going to feel like more than what the characters simply
looked like. It’s a process I like to go through with everything we design.
Sometimes you end up having to go with a little bit more the common denominator
approach when you have clients and people have strong opinions about it. It’s
definitely not the best way to go.
Q: Do
you remember the first clay thing you made?
A: As
a kid, the first clay things I did were army men that I put on boats and ran
down this little creek that ran through a park next to my house and basically
bomb them. It was a boy thing to do. There was a neighbor kid who had
fireworks, we would make things and blow them up. Clay was great for that
because the heads would blow off, arms and so on, it was pretty cool.
Q: When
did you begin capturing these things on film?
A: In
college I started messing with stop-motion animation. You can just experiment
over beers and pizza and a table-top setup with clay, a single-frame camera and
some buddies, and sort of see what you can do to make this clay dance and come
to life. And to see if you can outdo the other person.
Q: What
was it that made you become an animator?
A: There
wasn’t one thing. It was a product of many many different kinds of interests and disciplines. I studied
architecture in school. Before that, physics. But I was also very interested in
music and theater. In terms of film, I respected the classic works that Walt
Disney did and Chuck Jones, and people like that that I paid attention to.
In
terms of clay, I was inspired by a little known work by Ellie Noyes called,
“Clay Origin of the Species.” It was a rather simple, crude clay animation of
dinosaurs. It was the evolution of the species where all these lumps of clay
and dinosaur-like things are eating each other up, evolving, all done to jazz
music. It was a pretty simple film but amazingly effective. There was a reality
to it that was striking.
Working
with architectural models got me into experimenting. I did things like
reconstructions of buildings as models with friends in architecture and we’d
animate people going through them to try to bring them to life. I found early
on the power of filming when my professors were so dazzled by doing a
presentation on film as opposed to on paper. That got me excited about
exploring.
I guess my influences in film have been more in
live action, special effects movies as anything that’s been in animation.
Q: Although
everybody knows you for the California raisins, there is a wide variety of
styles in your work. Some of it very painterly.
A: We’ve
been a “studio” for a long time. I started it out as my own thing, doing short
films, but for a long time now, I’ve always had the desire to nurture directors
with different points of view and styles. We have a dozen or so, really solid
directors, each one of whom has their own style. That’s been an important thing
for us.
We got
pigeon-holed a little bit with Claymation,
after the California Raisins. People began to think that’s what
Claymation was, or that was the company was. It’s funny how the success of
something like that can sometimes work against you if what you’re trying to do
is a variety of styles. That got us into exploring computer animation, and now
that’s half of our business.
Q: Is
there anything that delights you that you really really want to do right now?
A: I’ve
always felt that what we do and what animators tend to be really good at is
short comedy gags and shorts, as opposed to long-form narratives. Long-form
narrative is quite alive and well in animation today, but I think the real
superstrength is short concepts. That’s where the “Klay’s TV” project comes in.
I’ve been nurturing that concept for many years, trying to create a program
that utilizes animation directors’ best skills in a format that’s viable for
television.
Short
films have died in this country, and that’s too bad, because they’ve been a
great proving ground, experimental ground for animators in the past. It still
exists in other countries as a great place for innovation. In this country
because there’s no outlet for short films, the commercial has become the
replacement for that. Innovative stuff happens in commercials, and that’s one
of the great things about being a commercial company. It gives us a chance to
try different techniques. It’s the most important thing, almost, in
advertising, is finding fresh approaches, things that pop out.
The
problem in commercials is that you don’t get to tell your own story, your gag.
So the idea of making short films is something that is very exciting to me and
I hope we’ll be doing more of that.
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